Inquisitors are the only way to resurrect level 5 troops. You might have too many X now, but you'll need them later. Notice that spell power scales with INT, with extra bonuses every multiple of 7 (INT = 7, 14, 21. Some notes / tips I made for myself for when I replay AP again someday: Be extra-nice to Jim while recruiting him and you'll also get a gift artifact that's pretty nice. That saves gold, and also they have initiative 7 which often lets you cast a spell before the enemy can move. Once you have the Rusty Anchor map, dodge the ships and pick up Jim for a companion, then buy the lower-level guys that he trains up to pirates. I also used the dragon's knockback tactically to keep a strong stack from reaching my troops for an extra turn or two. Also their higher defense means an attacker does less points of damage. Paladins can pay for themselves because the high hitpoints mean you might lose 0 of them from the same attack that would kill several level 1-2 creatures. That, and going around the island via boat so I could look for weaker monsters like the devilfish at one beach. I chose the purple dragon for the +1 attack since I knew that stat would always be lower for a mage.Īlso I did some running and dodging to grab banners while wandering monsters were too far away to catch me, and bought leadership-enhancing items. I play at normal and that's quite difficult enough for me.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |